Deathstar

The Deathstar — commonly called RIP (REST IN PEACE) or DS (Deathstar) — is the most powerful and expensive ship in OGame. A single Deathstar can destroy entire fleets and defence networks through its massive rapid-fire values against every ship type.
Base Stats
| Property | Value |
|---|---|
| Cost | 5,000,000 Metal · 4,000,000 Crystal · 1,000,000 Deuterium |
| Drive | Hyperspace Drive |
| Base speed | 100 |
| Cargo | 1,000,000 units |
| Fuel | 1 deuterium/hour |
| Base weapons | 200,000 |
| Base shield | 50,000 |
| Base hull | 9,000,000 |
| Prerequisites | Shipyard level 12 |
Requirements
- Shipyard level 12
- Hyperspace Drive level 7
- Hyperspace Technology level 6
- Graviton Technology level 1
Combat Stats with Tech (W/S/A = 10)
| Stat | Base | At 10/10/10 |
|---|---|---|
| Weapons | 200,000 | 400,000 |
| Shield | 50,000 | 100,000 |
| Hull | 9,000,000 | 18,000,000 |
Rapid Fire
The Deathstar has rapid fire against virtually every unit in the game:
| Against | RF Value |
|---|---|
| Small Cargo | ×250 |
| Large Cargo | ×250 |
| Light Fighter | ×200 |
| Heavy Fighter | ×100 |
| Cruiser | ×33 |
| Battleship | ×30 |
| Battlecruiser | ×15 |
| Bomber | ×25 |
| Destroyer | ×5 |
| Reaper | ×30 |
| Pathfinder | ×10 |
| Recycler | ×250 |
| Espionage Probe | ×1,250 |
| Colony Ship | ×250 |
| Solar Satellite | ×1,250 |
| Crawler | ×1,250 |
| Rocket Launcher | ×200 |
| Light Laser | ×200 |
| Heavy Laser | ×100 |
| Ion Cannon | ×100 |
| Gauss Cannon | ×50 |
Takes rapid fire from: nothing (no unit has RF against the Deathstar)
Tips
The Deathstar's main PvP use is destroying enemy moons — eliminating their Jump Gate and Sensor Phalanx. This is called a "moon shot."
The chance to destroy a moon depends on the moon's size and number of RIPs sent:
Despite costing 10M+ resources, the RIP uses almost no fuel (1 deut/hour). Long-distance deployment is cheap once built.
With base speed 100, a Deathstar takes a very long time to arrive. Like all attacks, it is visible in the target's event screen once in flight. The long flight time itself gives defenders ample opportunity to fleet-save — no special notification mechanic is involved.
See Also
Lunar Base · Graviton Technology · Hyperspace Drive · Combat Mechanics