Shielding Technology

Shielding Technology increases the shield strength of all ships and defence structures. Each level adds 10% of base shield value. It is one of three core combat researches alongside Weapons Technology and Armour Technology.
Base Stats
| Property | Value |
|---|---|
| Base cost | 200 Metal · 600 Crystal |
| Cost factor | 2× per level |
| Prerequisites | Research Lab level 6 · Energy Technology level 3 |
Cost Table
| Level | Metal | Crystal |
|---|---|---|
| 1 | 200 | 600 |
| 2 | 400 | 1,200 |
| 5 | 3,200 | 9,600 |
| 10 | 102,400 | 307,200 |
| 15 | 3,276,800 | 9,830,400 |
Effect
where is Shielding Technology level.
Shield Mechanics
- Shields absorb damage before hull takes any hits
- Shields regenerate fully between rounds of combat
- If a single hit deals less than 1% of the target's full shield value, the shield absorbs the hit completely (minimum shield rule)
This rule makes Shield Domes extremely effective against light attackers. A Light Fighter hit of 55 damage does nothing to a dome with 2,000 shields.
Tips
Defensive players benefit most from Shielding Technology because domes and turrets benefit heavily from the minimum shield rule.
Do not neglect shielding in favour of weapons. A fleet with high attack but low shields dies faster against equal-tech opponents.
See Also
Weapons Technology · Armour Technology · Combat Mechanics · Small Shield Dome · Large Shield Dome