Rock'tal Build Path (Discoverer)

Why Rock'tal as Discoverer?

Rock'tal is viable at any expedition volume — even 150+ per day. The production bonuses fund your expedition fleet and deuterium costs. The key is using a hybrid research strategy: take Rock'tal native production techs in most slots, but pick Kaelesh expedition techs whenever they appear in the four specific slots below. This gives you production infrastructure and expedition multipliers on the same planet.

Slot 18 — use artefacts to get Discoverer Enhancement

When you unlock slot 18, the Rock'tal native tech Rock'tal Collector Enhancement (Collector class bonus) will always appear as an option — but you can also get Kaelesh Discoverer Enhancement (+0.2%/lvl to Discoverer class bonus). Use 600 artefacts on slot 18 to guarantee the Kaelesh option. This makes slot 18 one of the highest priority slots for a Discoverer — it's the only slot in the entire Rock'tal tree that directly amplifies your class.


Optimal Research per Slot

Each slot offers a tech from all four lifeforms — native Rock'tal is guaranteed; the others appear randomly. Use artefacts to guarantee any non-native pick.

Priority rule: expo finds > all-resource production > metal > deut > crystal

SlotPickLifeformCategoryWhy this beats the alternatives
1Catalyser TechnologyMechaDeutDeut prod +0.08%/lvl. Rock'tal native gives energy +0.25% — deut ranks above energy per priority.
2High-Performance ExtractorsHumansAll-resAll-prod +0.06%/lvl (metal + crystal + deut). Rock'tal native gives crystal +0.08% only — less total value.
3High Energy Pump SystemsRock'talDeutOnly production option in this slot. Kaelesh gives flight cost reduction, Humans gives civil ship speed — both irrelevant.
4Telekinetic Tractor BeamKaeleshExpoExpo fleet finds +0.2%/lvl. Alternative: Rock'tal Cargo Hold Expansion — bigger cargo = more loot per expedition, valid if you don't have artefacts.
5Enhanced Sensor TechnologyKaeleshExpoExpo resource finds +0.2%/lvl. Rock'tal native is all-res +0.08% — expo beats all-res per priority.
6Automated Transport LinesMechaAll-resAll-prod +0.06%/lvl (metal + crystal + deut). Rock'tal native is energy +0.25% — all-res ranks above energy per priority.
7Depth SoundingRock'talMetalOnly production option in this slot. Metal +0.06%/lvl. All other lifeforms offer non-production techs here.
8Enhanced Production TechnologiesHumansAll-resAll-prod +0.06%/lvl. Rock'tal native is Heavy Fighter stats — useless for Discoverer.
9Improved StellaratorRock'talLow valueNo production in this slot for any lifeform. Plasma tech cost reduction is the least useless option.
10Hardened Diamond Drill HeadsRock'talMetalMetal +0.08%/lvl. Kaelesh offers round-trip speed reduction — speed upgrades not worth it over production.
11Sixth SenseKaeleshExpoExpo resource finds +0.2%/lvl. Rock'tal native is crystal +0.08% only.
12PsychoharmoniserKaeleshAll-resAll-prod +0.06%/lvl (all three resources). Rock'tal native is deut +0.08% only — all-res beats single-resource per priority.
13Artificial Swarm IntelligenceMechaAll-resAll-resource prod +0.06%/lvl (metal + crystal + deut) directly. Rock'tal Ion Crystal Modules only helps if running Crawlers — indirect and conditional.
14Overclocking: Large CargoKaeleshLow valueNo production options in this slot. LC stats useful if running Large Cargo on expos. Otherwise pick based on fleet.
15Gravitation SensorsKaeleshExpoExpo DM finds +0.1%/lvl. DM is more valuable per unit than metal/crystal/deut. All other lifeforms offer tech cost reductions or ship stats.
16Obsidian Shield ReinforcementRock'talLow valueNo production options. Defense +0.5%/lvl is marginally useful for staying alive.
17Robot AssistantsHumansResearch timeResearch time −0.2%/lvl (cap 99%) — fastest way to progress remaining research. Rock'tal/Mecha/Kaelesh all offer tech cost reductions that are far less impactful.
18Kaelesh Discoverer EnhancementKaeleshExpo (class)Discoverer class bonus +0.2%/lvl. Rock'tal native amplifies Collector class only — zero benefit as Discoverer.

Artefact costs (non-native picks)

Non-native picks that may need artefacts to guarantee: slots 1, 2, 4, 5 (T1 = 200 each), slots 6, 8, 11, 12 (T2 = 400 each), slots 13, 14, 15, 18 (T3 = 600 each).
Maximum artefact cost if none appear randomly: 4,800. In practice most will appear as random offers eventually — save artefacts for the slots that don't cooperate.

Never spend artefacts on a tech that appeared randomly. Accept it and save the artefacts for slots still showing the wrong tech.

Population Thresholds

Each research slot requires a minimum population of that tier. All 6 slots of the previous tier must be unlocked before any slot of the next tier opens, regardless of population.

SlotTierPopulation required
1T1200,000
2T1300,000
3T1400,000
4T1500,000
5T1750,000
6T11,000,000
7T21,200,000
8T23,000,000
9T25,000,000
10T27,000,000
11T29,000,000
12T211,000,000
13T313,000,000
14T326,000,000
15T356,000,000
16T3112,000,000
17T3224,000,000
18T3448,000,000

Phase 0 — Foundation (before first research slot)

Goal: reach 200,000 T1 Rock'tal

Buildings to build first

BuildingTargetWhy
Meditation Enclave~21T1 housing — the main population driver. Essentially free (9 Metal/3 Crystal at lvl 1, ×1.20)
Crystal Farm~23Food supply for the population. Also nearly free (7 Metal/2 Crystal at lvl 1, ×1.20)
Rune Technologium1Required to unlock the research tree at all
Megalith3–5−1%/level building cost reduction; self-improving, so build it early
Disruption Chamber5–10Provides energy for the Rune Forge later; ×1.20 factor so cheap to scale
Spam Meditation Enclave and Crystal Farm

Both buildings have a ×1.20 cost factor and absurdly cheap base costs. Level them together and keep food slightly ahead of population capacity. They are the only thing standing between you and all 18 research slots.


Phase 1 — T1 Research (Slots 1–6, 200k → 1M T1)

Goal: unlock and assign all 6 T1 slots

Building milestones

Research slotT1 pop requiredApprox. ME levelApprox. CF level
1200,000~21~23
2300,000~25~27
3400,000~28~30
4500,000~31~33
5750,000~37~39
61,000,000~42~44

(ME/CF levels are estimates — verify in-game; the growth is roughly L^1.2)

Research investment priority

SlotResearchLifeformCategoryPrio
1Catalyser TechnologyMechaDeut6
2High-Performance ExtractorsHumansAll-res3
3High Energy Pump SystemsRock'talDeut5
4Telekinetic Tractor BeamKaeleshExpo2
5Enhanced Sensor TechnologyKaeleshExpo1
6Automated Transport LinesMechaAll-res4

Parallel building work during Phase 1

While pushing ME/CF:

  • Rune Technologium → level 5–10 (each level saves 2% research time)
  • Megalith → level 5 (−5% Rock'tal building cost)
  • Begin Disruption Chamber → level 10

Phase 2 — T1→T2 Transition

Goal: accumulate 200,000 T2 Rock'tal (needed to unlock slot 7)

Prerequisite: all 6 T1 slots must be unlocked first.

Buildings

BuildingTargetWhy
Rune Forge6–8Converts T1 → T2. ×1.70 factor so it gets expensive fast — level just enough to generate T2 pop
Meditation EnclavecontinueT1 pop feeds the Rune Forge conversion
Crystal Farmcontinuefood
Disruption Chamber10–15Rune Forge needs energy; Disruption Chamber is the cheapest source
Rune Forge costs scale aggressively

At ×1.70, level 10 costs ~6M Metal equivalent. Don't over-invest early — level it to generate T2 pop at the rate you need, not to max it out.


Phase 3 — T2 Research (Slots 7–12, 200k → 1M T2)

Goal: unlock and assign all 6 T2 slots

Building milestones

Same population pattern as T1, but now in T2 Rock'tal generated by the Rune Forge.

Research slotT2 pop required
7200,000
8300,000
9400,000
10500,000
11750,000
121,000,000

Research investment priority

SlotResearchLifeformCategoryPrio
7Depth SoundingRock'talMetal5
8Enhanced Production TechnologiesHumansAll-res2
9Improved StellaratorRock'talLow value6
10Hardened Diamond Drill HeadsRock'talMetal4
11Sixth SenseKaeleshExpo1
12PsychoharmoniserKaeleshAll-res3

Phase 4 — T2→T3 Transition

Goal: accumulate 200,000 T3 Rock'tal

Prerequisite: all 6 T2 slots must be unlocked first.

Buildings

BuildingTargetWhy
Oriktorium3–5Converts T2 → T3. ×1.65 factor — expensive, level minimally at first
Rune Forge10–12Needs to generate enough T2 to feed the Oriktorium
Megalith8–10−8–10% on all Rock'tal buildings helps with Oriktorium costs
Rune Technologium15+−30% research time speeds up assigning T3 slots
Megalith before Oriktorium

Push Megalith to ~8–10 before seriously investing in the Oriktorium. The cost reduction directly applies to Oriktorium upgrades.


Phase 5 — T3 Research (Slots 13–18, 200k → 1M T3)

Goal: unlock all 6 T3 slots

Research investment priority

SlotResearchLifeformCategoryPrio
13Artificial Swarm IntelligenceMechaAll-res2
14Overclocking: Large CargoKaeleshLow (LC stats)3
15Gravitation SensorsKaeleshExpo (DM finds)4
16Obsidian Shield ReinforcementRock'talLow (defense)6
17Robot AssistantsHumansResearch time5
18Kaelesh Discoverer EnhancementKaeleshExpo (class)1

Phase 6 — Long-Term Optimisation

Final building targets (to have all 18 slots available)

BuildingLevelMSU cost to reach
Crystal Farm78
Meditation Enclave75
Rune Forge16
Oriktorium11
Megalith10
Mineral Research Centre5
Total~10,649,887,816 MSU

Additional buildings worth investing in

BuildingRecommended levelEffect
Rune Technologium20+−40% research time at lvl 20; stacks with Robot Assistants
Disruption Chamber15–20Energy production + consumption reduction; ×1.20 so cheap to level
Magma Forge20+Metal +2%/lvl; direct production building
Crystal Refinery20+Crystal +2%/lvl
Deuterium Synthesiser20+Deuterium +2%/lvl — high value for expedition fuel

See Also

Lifeform Research Guide · Rock'tal Overview · Lifeforms Overview · Formulas

Updated 25 May 2026