Rock'tal Build Path (Discoverer)
Rock'tal is viable at any expedition volume — even 150+ per day. The production bonuses fund your expedition fleet and deuterium costs. The key is using a hybrid research strategy: take Rock'tal native production techs in most slots, but pick Kaelesh expedition techs whenever they appear in the four specific slots below. This gives you production infrastructure and expedition multipliers on the same planet.
When you unlock slot 18, the Rock'tal native tech Rock'tal Collector Enhancement (Collector class bonus) will always appear as an option — but you can also get Kaelesh Discoverer Enhancement (+0.2%/lvl to Discoverer class bonus). Use 600 artefacts on slot 18 to guarantee the Kaelesh option. This makes slot 18 one of the highest priority slots for a Discoverer — it's the only slot in the entire Rock'tal tree that directly amplifies your class.
Optimal Research per Slot
Each slot offers a tech from all four lifeforms — native Rock'tal is guaranteed; the others appear randomly. Use artefacts to guarantee any non-native pick.
Priority rule: expo finds > all-resource production > metal > deut > crystal
| Slot | Pick | Lifeform | Category | Why this beats the alternatives |
|---|---|---|---|---|
| 1 | Catalyser Technology | Mecha | Deut | Deut prod +0.08%/lvl. Rock'tal native gives energy +0.25% — deut ranks above energy per priority. |
| 2 | High-Performance Extractors | Humans | All-res | All-prod +0.06%/lvl (metal + crystal + deut). Rock'tal native gives crystal +0.08% only — less total value. |
| 3 | High Energy Pump Systems | Rock'tal | Deut | Only production option in this slot. Kaelesh gives flight cost reduction, Humans gives civil ship speed — both irrelevant. |
| 4 | Telekinetic Tractor Beam | Kaelesh | Expo | Expo fleet finds +0.2%/lvl. Alternative: Rock'tal Cargo Hold Expansion — bigger cargo = more loot per expedition, valid if you don't have artefacts. |
| 5 | Enhanced Sensor Technology | Kaelesh | Expo | Expo resource finds +0.2%/lvl. Rock'tal native is all-res +0.08% — expo beats all-res per priority. |
| 6 | Automated Transport Lines | Mecha | All-res | All-prod +0.06%/lvl (metal + crystal + deut). Rock'tal native is energy +0.25% — all-res ranks above energy per priority. |
| 7 | Depth Sounding | Rock'tal | Metal | Only production option in this slot. Metal +0.06%/lvl. All other lifeforms offer non-production techs here. |
| 8 | Enhanced Production Technologies | Humans | All-res | All-prod +0.06%/lvl. Rock'tal native is Heavy Fighter stats — useless for Discoverer. |
| 9 | Improved Stellarator | Rock'tal | Low value | No production in this slot for any lifeform. Plasma tech cost reduction is the least useless option. |
| 10 | Hardened Diamond Drill Heads | Rock'tal | Metal | Metal +0.08%/lvl. Kaelesh offers round-trip speed reduction — speed upgrades not worth it over production. |
| 11 | Sixth Sense | Kaelesh | Expo | Expo resource finds +0.2%/lvl. Rock'tal native is crystal +0.08% only. |
| 12 | Psychoharmoniser | Kaelesh | All-res | All-prod +0.06%/lvl (all three resources). Rock'tal native is deut +0.08% only — all-res beats single-resource per priority. |
| 13 | Artificial Swarm Intelligence | Mecha | All-res | All-resource prod +0.06%/lvl (metal + crystal + deut) directly. Rock'tal Ion Crystal Modules only helps if running Crawlers — indirect and conditional. |
| 14 | Overclocking: Large Cargo | Kaelesh | Low value | No production options in this slot. LC stats useful if running Large Cargo on expos. Otherwise pick based on fleet. |
| 15 | Gravitation Sensors | Kaelesh | Expo | Expo DM finds +0.1%/lvl. DM is more valuable per unit than metal/crystal/deut. All other lifeforms offer tech cost reductions or ship stats. |
| 16 | Obsidian Shield Reinforcement | Rock'tal | Low value | No production options. Defense +0.5%/lvl is marginally useful for staying alive. |
| 17 | Robot Assistants | Humans | Research time | Research time −0.2%/lvl (cap 99%) — fastest way to progress remaining research. Rock'tal/Mecha/Kaelesh all offer tech cost reductions that are far less impactful. |
| 18 | Kaelesh Discoverer Enhancement | Kaelesh | Expo (class) | Discoverer class bonus +0.2%/lvl. Rock'tal native amplifies Collector class only — zero benefit as Discoverer. |
Artefact costs (non-native picks)
Non-native picks that may need artefacts to guarantee: slots 1, 2, 4, 5 (T1 = 200 each), slots 6, 8, 11, 12 (T2 = 400 each), slots 13, 14, 15, 18 (T3 = 600 each).
Maximum artefact cost if none appear randomly: 4,800. In practice most will appear as random offers eventually — save artefacts for the slots that don't cooperate.
Population Thresholds
Each research slot requires a minimum population of that tier. All 6 slots of the previous tier must be unlocked before any slot of the next tier opens, regardless of population.
| Slot | Tier | Population required |
|---|---|---|
| 1 | T1 | 200,000 |
| 2 | T1 | 300,000 |
| 3 | T1 | 400,000 |
| 4 | T1 | 500,000 |
| 5 | T1 | 750,000 |
| 6 | T1 | 1,000,000 |
| 7 | T2 | 1,200,000 |
| 8 | T2 | 3,000,000 |
| 9 | T2 | 5,000,000 |
| 10 | T2 | 7,000,000 |
| 11 | T2 | 9,000,000 |
| 12 | T2 | 11,000,000 |
| 13 | T3 | 13,000,000 |
| 14 | T3 | 26,000,000 |
| 15 | T3 | 56,000,000 |
| 16 | T3 | 112,000,000 |
| 17 | T3 | 224,000,000 |
| 18 | T3 | 448,000,000 |
Phase 0 — Foundation (before first research slot)
Goal: reach 200,000 T1 Rock'tal
Buildings to build first
| Building | Target | Why |
|---|---|---|
| Meditation Enclave | ~21 | T1 housing — the main population driver. Essentially free (9 Metal/3 Crystal at lvl 1, ×1.20) |
| Crystal Farm | ~23 | Food supply for the population. Also nearly free (7 Metal/2 Crystal at lvl 1, ×1.20) |
| Rune Technologium | 1 | Required to unlock the research tree at all |
| Megalith | 3–5 | −1%/level building cost reduction; self-improving, so build it early |
| Disruption Chamber | 5–10 | Provides energy for the Rune Forge later; ×1.20 factor so cheap to scale |
Both buildings have a ×1.20 cost factor and absurdly cheap base costs. Level them together and keep food slightly ahead of population capacity. They are the only thing standing between you and all 18 research slots.
Phase 1 — T1 Research (Slots 1–6, 200k → 1M T1)
Goal: unlock and assign all 6 T1 slots
Building milestones
| Research slot | T1 pop required | Approx. ME level | Approx. CF level |
|---|---|---|---|
| 1 | 200,000 | ~21 | ~23 |
| 2 | 300,000 | ~25 | ~27 |
| 3 | 400,000 | ~28 | ~30 |
| 4 | 500,000 | ~31 | ~33 |
| 5 | 750,000 | ~37 | ~39 |
| 6 | 1,000,000 | ~42 | ~44 |
(ME/CF levels are estimates — verify in-game; the growth is roughly L^1.2)
Research investment priority
| Slot | Research | Lifeform | Category | Prio |
|---|---|---|---|---|
| 1 | Catalyser Technology | Mecha | Deut | 6 |
| 2 | High-Performance Extractors | Humans | All-res | 3 |
| 3 | High Energy Pump Systems | Rock'tal | Deut | 5 |
| 4 | Telekinetic Tractor Beam | Kaelesh | Expo | 2 |
| 5 | Enhanced Sensor Technology | Kaelesh | Expo | 1 |
| 6 | Automated Transport Lines | Mecha | All-res | 4 |
Parallel building work during Phase 1
While pushing ME/CF:
- Rune Technologium → level 5–10 (each level saves 2% research time)
- Megalith → level 5 (−5% Rock'tal building cost)
- Begin Disruption Chamber → level 10
Phase 2 — T1→T2 Transition
Goal: accumulate 200,000 T2 Rock'tal (needed to unlock slot 7)
Prerequisite: all 6 T1 slots must be unlocked first.
Buildings
| Building | Target | Why |
|---|---|---|
| Rune Forge | 6–8 | Converts T1 → T2. ×1.70 factor so it gets expensive fast — level just enough to generate T2 pop |
| Meditation Enclave | continue | T1 pop feeds the Rune Forge conversion |
| Crystal Farm | continue | food |
| Disruption Chamber | 10–15 | Rune Forge needs energy; Disruption Chamber is the cheapest source |
At ×1.70, level 10 costs ~6M Metal equivalent. Don't over-invest early — level it to generate T2 pop at the rate you need, not to max it out.
Phase 3 — T2 Research (Slots 7–12, 200k → 1M T2)
Goal: unlock and assign all 6 T2 slots
Building milestones
Same population pattern as T1, but now in T2 Rock'tal generated by the Rune Forge.
| Research slot | T2 pop required |
|---|---|
| 7 | 200,000 |
| 8 | 300,000 |
| 9 | 400,000 |
| 10 | 500,000 |
| 11 | 750,000 |
| 12 | 1,000,000 |
Research investment priority
| Slot | Research | Lifeform | Category | Prio |
|---|---|---|---|---|
| 7 | Depth Sounding | Rock'tal | Metal | 5 |
| 8 | Enhanced Production Technologies | Humans | All-res | 2 |
| 9 | Improved Stellarator | Rock'tal | Low value | 6 |
| 10 | Hardened Diamond Drill Heads | Rock'tal | Metal | 4 |
| 11 | Sixth Sense | Kaelesh | Expo | 1 |
| 12 | Psychoharmoniser | Kaelesh | All-res | 3 |
Phase 4 — T2→T3 Transition
Goal: accumulate 200,000 T3 Rock'tal
Prerequisite: all 6 T2 slots must be unlocked first.
Buildings
| Building | Target | Why |
|---|---|---|
| Oriktorium | 3–5 | Converts T2 → T3. ×1.65 factor — expensive, level minimally at first |
| Rune Forge | 10–12 | Needs to generate enough T2 to feed the Oriktorium |
| Megalith | 8–10 | −8–10% on all Rock'tal buildings helps with Oriktorium costs |
| Rune Technologium | 15+ | −30% research time speeds up assigning T3 slots |
Push Megalith to ~8–10 before seriously investing in the Oriktorium. The cost reduction directly applies to Oriktorium upgrades.
Phase 5 — T3 Research (Slots 13–18, 200k → 1M T3)
Goal: unlock all 6 T3 slots
Research investment priority
| Slot | Research | Lifeform | Category | Prio |
|---|---|---|---|---|
| 13 | Artificial Swarm Intelligence | Mecha | All-res | 2 |
| 14 | Overclocking: Large Cargo | Kaelesh | Low (LC stats) | 3 |
| 15 | Gravitation Sensors | Kaelesh | Expo (DM finds) | 4 |
| 16 | Obsidian Shield Reinforcement | Rock'tal | Low (defense) | 6 |
| 17 | Robot Assistants | Humans | Research time | 5 |
| 18 | Kaelesh Discoverer Enhancement | Kaelesh | Expo (class) | 1 |
Phase 6 — Long-Term Optimisation
Final building targets (to have all 18 slots available)
| Building | Level | MSU cost to reach |
|---|---|---|
| Crystal Farm | 78 | — |
| Meditation Enclave | 75 | — |
| Rune Forge | 16 | — |
| Oriktorium | 11 | — |
| Megalith | 10 | — |
| Mineral Research Centre | 5 | — |
| Total | ~10,649,887,816 MSU |
Additional buildings worth investing in
| Building | Recommended level | Effect |
|---|---|---|
| Rune Technologium | 20+ | −40% research time at lvl 20; stacks with Robot Assistants |
| Disruption Chamber | 15–20 | Energy production + consumption reduction; ×1.20 so cheap to level |
| Magma Forge | 20+ | Metal +2%/lvl; direct production building |
| Crystal Refinery | 20+ | Crystal +2%/lvl |
| Deuterium Synthesiser | 20+ | Deuterium +2%/lvl — high value for expedition fuel |
See Also
Lifeform Research Guide · Rock'tal Overview · Lifeforms Overview · Formulas
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