Solar Satellite

Solar Satellite

Overview

The Solar Satellite is technically a ship but functions as a permanent energy source. It orbits the planet and converts sunlight to electricity. Unlike the Solar Plant it can be destroyed by attackers.

Base Stats

PropertyValue
Cost0 Metal · 2,000 Crystal · 500 Deuterium
Base weapons1
Base shield1
Base hull2,000
PrerequisitesShipyard level 1

Energy Production

As of OGame v1.0, energy is based on average planet temperature (mean of max and min):

Energy per satellite=Tavg+1606\text{Energy per satellite} = \left\lfloor \frac{T_\text{avg} + 160}{6} \right\rfloor

Energy by Average Temperature

Avg TempEnergy/Satellite
−40°C20
−20°C23
0°C26
+20°C30
+40°C33
+60°C36
+80°C40
+100°C43
Hot Planets = More Energy

Unlike the Deuterium Synthesizer which works better cold, Solar Satellites produce more energy on hot inner planets. Place them on your first few slots.

Tips

Cheap Early Energy

A batch of 20 satellites on a hot inner planet can provide 15,000+ energy — equivalent to a high-level Solar Plant at a fraction of the cost.

Vulnerable to Attack

Satellites are ships and get destroyed in battle. If you're under attack, they'll be gone after a successful raid. Don't rely on them as your only energy source.

Supplement, Don't Replace

Use satellites to bridge energy gaps between Solar Plant levels. Eventually transition to Fusion Reactor for a destruction-proof primary energy source.

No Fuel Cost

Solar Satellites cost zero fuel to operate — just the upfront crystal cost.

Rapid Fire Taken

Takes rapid fire from: Small Cargo (×5), Large Cargo (×5), Light Fighter (×5), Heavy Fighter (×5), Cruiser (×5), Battleship (×5), Colony Ship (×5), Recycler (×5), Bomber (×5), Destroyer (×5), Battlecruiser (×5), Deathstar (×1,250), Reaper (×5), Pathfinder (×5)

See Also

Solar Plant · Fusion Reactor · Crawler

Updated 16 May 2026