Research Lab

Overview
The Research Lab is required to conduct all scientific research. A higher-level lab reduces research time and is needed to unlock advanced technologies. The Intergalactic Research Network links Research Labs across planets to speed up research even further.
Base Stats
| Property | Value |
|---|---|
| Base cost | 200 Metal · 400 Crystal · 200 Deuterium |
| Cost factor | 2× per level |
| Prerequisites | none |
Cost Formula
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 200 | 400 | 200 |
| 2 | 400 | 800 | 400 |
| 4 | 1,600 | 3,200 | 1,600 |
| 6 | 6,400 | 12,800 | 6,400 |
| 8 | 25,600 | 51,200 | 25,600 |
| 10 | 102,400 | 204,800 | 102,400 |
| 12 | 409,600 | 819,200 | 409,600 |
Research Unlock Requirements
Research Time Reduction
With the IGN, up to additional labs contribute their level to the divisor:
Tips
Get to Level 12
Research Lab 12 unlocks Graviton Technology, the research required for the Deathstar. It's a long-term goal for all serious players.
Colony Labs Matter
Levelling Research Labs on colonies (even to 6–8) adds significant throughput via IGN once you unlock it.
Research Order
Early priorities: Energy 1 → Combustion 6 → Impulse 3 → Espionage 4–6 → Computer 4 → Weapons/Shield/Armour.
See Also
Updated 16 May 2026
Linked from
- ← Weapons Technology
- ← Shielding Technology
- ← Plasma Technology
- ← Laser Technology
- ← Ion Technology
- ← Intergalactic Research Network
- ← Impulse Drive
- ← Hyperspace Technology
- ← Hyperspace Drive
- ← Graviton Technology
- ← Espionage Technology
- ← Energy Technology
- ← Computer Technology
- ← Combustion Drive
- ← Astrophysics
- ← Armour Technology
- ← Rune Technologium
- ← Robotics Research Centre
- ← Vortex Chamber
- ← OGame Wiki