Shipyard

Overview
The Shipyard is where all ships and defence structures are built. Higher levels unlock more ship types and reduce construction time. You cannot build any fleet or defence without it.
Base Stats
| Property | Value |
|---|---|
| Base cost | 400 Metal · 200 Crystal · 100 Deuterium |
| Cost factor | 2× per level |
| Prerequisites | none |
Cost Formula
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 400 | 200 | 100 |
| 2 | 800 | 400 | 200 |
| 4 | 3,200 | 1,600 | 800 |
| 6 | 12,800 | 6,400 | 3,200 |
| 8 | 51,200 | 25,600 | 12,800 |
| 10 | 204,800 | 102,400 | 51,200 |
| 12 | 819,200 | 409,600 | 204,800 |
Ship & Defence Unlock Requirements
Reaper & Pathfinder
Reaper and Pathfinder require Shipyard level 10+ and specific research prerequisites in addition to the base Shipyard level.
Build Time
Shipyard construction time is divided by where = Robotics Factory level and = Nanite Factory level.
Tips
Keep It Levelled
The Shipyard level acts as a gate for all military progression. Upgrade it in lockstep with your research tree.
One Shipyard Per Planet
Each planet has its own Shipyard and build queue. Running a Shipyard on every colony lets you build ships in parallel.
See Also
Robotics Factory · Nanite Factory · Rocket Launcher · Light Fighter
Updated 16 May 2026
Linked from
- ← Automatised Assembly Centre
- ← Ship Manufacturing Hall
- ← OGame Wiki
- ← Getting Started
- ← Small Shield Dome
- ← Rocket Launcher
- ← Plasma Turret
- ← Light Laser
- ← Large Shield Dome
- ← Ion Cannon
- ← Heavy Laser
- ← Gauss Cannon
- ← Buildings
- ← Robotics Factory
- ← Nanite Factory
- ← Missile Silo
- ← Alliance Depot
- ← Colony Ship
- ← Espionage Probe
- ← Large Cargo