Lifeform Formulas

Source

These formulas are derived from the official OGame Lifeform Master data (LFMaster).

Building Formulas

Resource Cost

Cost(L)=baseCost×factorL1×L\text{Cost}(L) = \left\lfloor \text{baseCost} \times \text{factor}^{L-1} \times L \right\rfloor

where:

  • LL = building level
  • baseCost\text{baseCost} = base resource cost (metal, crystal, deuterium, or food)
  • factor\text{factor} = cost increase factor per level (varies per building)

Energy Consumption

Energy(L)=L×energyBase×factorL\text{Energy}(L) = \left\lfloor L \times \text{energyBase} \times \text{factor}^L \right\rfloor

Upgrade Time

T(L)=L×durationBase×durationFactorLT(L) = \left\lfloor L \times \text{durationBase} \times \text{durationFactor}^L \right\rfloor

Building Bonus

Bonus(L)=LincreaseFactor×baseValue100\text{Bonus}(L) = L^{\text{increaseFactor}} \times \frac{\text{baseValue}}{100}

This is an exponential bonus that scales with the exponent increaseFactor\text{increaseFactor}.


Lifeform Technology Formulas

Technology Resource Cost

Cost(L)=baseCost×factorL1×L\text{Cost}(L) = \left\lfloor \text{baseCost} \times \text{factor}^{L-1} \times L \right\rfloor

Identical in structure to building cost.

Technology Upgrade Time

T(L)=L×durationBase×durationFactorLT(L) = \left\lfloor L \times \text{durationBase} \times \text{durationFactor}^L \right\rfloor

Technology Bonus

Bonus(L)=baseCost×factorL1×L100\text{Bonus}(L) = \frac{\left\lfloor \text{baseCost} \times \text{factor}^{L-1} \times L \right\rfloor}{100}

The technology bonus is simply the resource cost divided by 100. This means:

  • Higher-cost technologies provide more bonus per level
  • The bonus grows at the same rate as the cost

Key Observations

Cost-Bonus Relationship

For Lifeform Technologies, the bonus is the cost / 100. There is a direct linear relationship between what you spend and what you gain.

Building Bonus Exponent

The building bonus formula uses an exponent LfactorL^{\text{factor}} rather than a linear multiplier. At high levels, buildings with factor > 1 provide superlinear returns.

Compounding

Lifeform bonuses stack multiplicatively with standard OGame bonuses (Plasma Technology, combat research), so each percentage point of lifeform bonus is worth more on higher-invested accounts.


Worked Example

For a hypothetical building with:

  • baseCost = 50,000 Metal
  • factor = 1.3
  • increaseFactor = 0.5 (square root scaling)
  • baseValue = 200 (representing 2.00%)

At level 5:

Cost=50000×1.34×5=50000×2.8561×5=714,025 Metal\text{Cost} = \lfloor 50000 \times 1.3^4 \times 5 \rfloor = \lfloor 50000 \times 2.8561 \times 5 \rfloor = 714,025 \text{ Metal} Bonus=50.5×200100=2.236×2=4.47%\text{Bonus} = 5^{0.5} \times \frac{200}{100} = 2.236 \times 2 = 4.47\%

See Also

Overview · Humans · Rock'tal · Mecha · Kaelesh

Updated 16 May 2026