Lifeform Formulas
These formulas are derived from the official OGame Lifeform Master data (LFMaster).
Building Formulas
Resource Cost
where:
- = building level
- = base resource cost (metal, crystal, deuterium, or food)
- = cost increase factor per level (varies per building)
Energy Consumption
Upgrade Time
Building Bonus
This is an exponential bonus that scales with the exponent .
Lifeform Technology Formulas
Technology Resource Cost
Identical in structure to building cost.
Technology Upgrade Time
Technology Bonus
The technology bonus is simply the resource cost divided by 100. This means:
- Higher-cost technologies provide more bonus per level
- The bonus grows at the same rate as the cost
Key Observations
For Lifeform Technologies, the bonus is the cost / 100. There is a direct linear relationship between what you spend and what you gain.
The building bonus formula uses an exponent rather than a linear multiplier. At high levels, buildings with factor > 1 provide superlinear returns.
Lifeform bonuses stack multiplicatively with standard OGame bonuses (Plasma Technology, combat research), so each percentage point of lifeform bonus is worth more on higher-invested accounts.
Worked Example
For a hypothetical building with:
- baseCost = 50,000 Metal
- factor = 1.3
- increaseFactor = 0.5 (square root scaling)
- baseValue = 200 (representing 2.00%)
At level 5: