Espionage Technology

Espionage Technology

Overview

Espionage Technology determines the depth of information your Espionage Probes can gather. Higher levels reveal resources, defence, fleet, and research of target planets. It also improves your counter-espionage detection ability.

Base Stats

PropertyValue
Base cost200 Metal · 1,000 Crystal · 200 Deuterium
Cost factor2× per level
PrerequisitesResearch Lab level 3

Cost Table

LevelMetalCrystalDeuterium
12001,000200
24002,000400
53,20016,0003,200
825,600128,00025,600

Information Depth

LevelReveals
2Resources
3Defences
4Ships
5Resources + Defences + Ships
6+Research
Relative Advantage

The amount of detail visible depends on your level minus the target's level. If the target has higher Espionage Technology, they detect your probe and you see less.

Counter-Espionage

When your planet is spied upon:

  • You receive a notification with the probe count
  • If your Espionage Tech is higher, you may see the spy's fleet
Chance to counter-spy(your levelattacker’s level)2\text{Chance to counter-spy} \propto (\text{your level} - \text{attacker's level})^2

Tips

Level 5 Minimum

At level 5 you see resources, fleet, and defences in a single probe report. This is the practical minimum for effective raiding intel.

Counter-Spy Arms Race

In competitive universes, players max Espionage Tech to detect scouts.

Never Over-Probe

Sending 1 probe risks detection; sending 5–10 probes reduces counter-spy chance. See Farming guide for scouting strategies.

See Also

Espionage Probe · Sensor Phalanx · Computer Technology · Farming

Updated 18 May 2026