Armour Technology

Armour Technology

Overview

Armour Technology increases the structural integrity (hull points) of all ships and defence structures. Each level adds 10% of base hull. It is the third of the three core combat researches alongside Weapons Technology and Shielding Technology.

Base Stats

PropertyValue
Base cost1,000 Metal
Cost factor2× per level
PrerequisitesResearch Lab

Cost Table

LevelMetal
11,000
22,000
516,000
10512,000
1516,384,000

Effect

Hull=base hull×(1+0.10×A)\text{Hull} = \text{base hull} \times (1 + 0.10 \times A)

where AA is Armour Technology level.

Hull Mechanics

  • When hull drops to zero, the unit is destroyed
  • Destroyed ships create a debris field containing 30% of their metal and crystal cost
  • At the end of combat, ships with less than 30% hull have a chance to explode — higher damage = higher explosion probability
Debris Fields

Destroyed ships become debris that Recyclers can harvest. Both attacker and defender losses create debris on the defender's coordinate.

Tips

Cheapest Combat Tech

Armour Technology costs only metal, making it the cheapest of the three combat techs to level. Keep it in sync with Weapons and Shielding.

Survivability

Higher hull means more rounds of combat survived, which can turn losing battles into draws or wins — especially for defenders with regenerating shields.

See Also

Weapons Technology · Shielding Technology · Combat Mechanics · Recycler

Updated 18 May 2026