Jump Gate

The Jump Gate teleports fleets instantly between two moons. It is the most powerful fleet mobility tool in OGame, enabling risk-free fleet repositioning across the galaxy.
Base Stats
| Property | Value |
|---|---|
| Base cost | 2,000,000 Metal · 4,000,000 Crystal · 2,000,000 Deuterium |
| Cost factor | 2× per level |
| Prerequisites | Lunar Base level 1 |
The Jump Gate only needs to be built to level 1 on each moon. Higher levels reduce the cooldown between jumps.
Cost Formula
Cost Table
| Level | Metal | Crystal | Deuterium |
|---|---|---|---|
| 1 | 2,000,000 | 4,000,000 | 2,000,000 |
| 2 | 4,000,000 | 8,000,000 | 4,000,000 |
| 3 | 8,000,000 | 16,000,000 | 8,000,000 |
| 4 | 16,000,000 | 32,000,000 | 16,000,000 |
| 5 | 32,000,000 | 64,000,000 | 32,000,000 |
Jump Cooldown
| Level | Cooldown |
|---|---|
| 1 | 60 min (1h) |
| 2 | 30 min |
| 3 | 20 min |
| 5 | 12 min |
| 10 | 6 min |
When you jump a fleet, both the origin and destination gates go on cooldown. Coordinate with alliance members who share your moon network.
Mechanics
- Jumps are free (no deuterium consumed)
- No travel time — fleet arrives instantly
- Can only jump to another moon with a Jump Gate
- Works between any distance in the universe
- Deuterium capacity of the target moon is not required
You must jump to a moon, then send the fleet normally to the planet. The final leg is still visible on phalanx.
Tips
The Jump Gate is the safest fleet-saving method. Fly fleet to your home moon, jump it to a far moon, let it sit. See Fleet Saving.
With multiple moons, you can jump fleets to the closest one to a target and dramatically reduce flight time.
The jump itself is not visible to phalanx scans. Only the post-jump mission to a planet can be seen.