Jump Gate

Jump Gate

Moon Only

The Jump Gate teleports fleets instantly between two moons. It is the most powerful fleet mobility tool in OGame, enabling risk-free fleet repositioning across the galaxy.

Base Stats

PropertyValue
Base cost2,000,000 Metal · 4,000,000 Crystal · 2,000,000 Deuterium
Cost factor2× per level
PrerequisitesLunar Base level 1
Only Level 1 Needed

The Jump Gate only needs to be built to level 1 on each moon. Higher levels reduce the cooldown between jumps.

Cost Formula

Cost(L)=base×2L1\text{Cost}(L) = \left\lfloor \text{base} \times 2^{L-1} \right\rfloor

Cost Table

LevelMetalCrystalDeuterium
12,000,0004,000,0002,000,000
24,000,0008,000,0004,000,000
38,000,00016,000,0008,000,000
416,000,00032,000,00016,000,000
532,000,00064,000,00032,000,000

Jump Cooldown

Cooldown (hours)=max ⁣(1, 60L)\text{Cooldown (hours)} = \max\!\left(1,\ \frac{60}{L}\right)
LevelCooldown
160 min (1h)
230 min
320 min
512 min
106 min
Both Gates Cooldown

When you jump a fleet, both the origin and destination gates go on cooldown. Coordinate with alliance members who share your moon network.

Mechanics

  • Jumps are free (no deuterium consumed)
  • No travel time — fleet arrives instantly
  • Can only jump to another moon with a Jump Gate
  • Works between any distance in the universe
  • Deuterium capacity of the target moon is not required
Can't Jump to Planets

You must jump to a moon, then send the fleet normally to the planet. The final leg is still visible on phalanx.

Tips

Fleet Saving

The Jump Gate is the safest fleet-saving method. Fly fleet to your home moon, jump it to a far moon, let it sit. See Fleet Saving.

Rapid Response

With multiple moons, you can jump fleets to the closest one to a target and dramatically reduce flight time.

Anti-Phalanx

The jump itself is not visible to phalanx scans. Only the post-jump mission to a planet can be seen.

See Also

Lunar Base · Sensor Phalanx · Fleet Saving

Updated 16 May 2026