Bomber

The Bomber is purpose-built to destroy planetary defences. Its rapid fire against Rocket Launchers (×20) and Light Lasers (×20) lets it tear through massed defences that would stop other ships. Its plasma torpedoes bypass shields on defence structures.
Base Stats
| Property | Value |
|---|---|
| Cost | 50,000 Metal · 25,000 Crystal · 15,000 Deuterium |
| Drive | Impulse Drive (upgrades to Hyperspace Drive at H-Drive 8) |
| Base speed | 4,000 (Impulse) → 5,000 (Hyperspace) |
| Cargo | 500 units |
| Fuel | 700 deuterium/hour |
| Base weapons | 1,000 |
| Base shield | 500 |
| Base hull | 75,000 |
| Prerequisites | Shipyard level 8 |
Requirements
- Shipyard level 8
- Impulse Drive level 6
- Plasma Technology level 5
Combat Stats with Tech (W/S/A = 10)
| Stat | Base | At 10/10/10 |
|---|---|---|
| Weapons | 1,000 | 2,000 |
| Shield | 500 | 1,000 |
| Hull | 75,000 | 150,000 |
Rapid Fire
| Against | RF Value |
|---|---|
| Rocket Launcher | ×20 |
| Light Laser | ×20 |
| Heavy Laser | ×10 |
| Ion Cannon | ×10 |
| Gauss Cannon | ×5 |
| Espionage Probe | ×5 |
| Solar Satellite | ×5 |
| Crawler | ×5 |
| Plasma Turret | ×5 |
Takes rapid fire from: Deathstar (×25), Reaper (×4)
Drive Upgrade
At Hyperspace Drive level 8, the Bomber switches its drive:
This roughly doubles the Bomber's speed, making it practical for offensive operations.
Tips
Combine Bombers with a Battlecruiser fleet. BCs handle the enemy ships while Bombers demolish their defences.
Before using Bombers seriously, reach HDD 8. The speed doubles and they become viable raid ships rather than slow dedicated busters.
At 700 deut/hour fuel burn, Bombers are expensive to fly. Only use them when the defence you're breaking justifies the cost.
Bombers have low cargo and poor combat stats against other ships. Always use them in mixed fleets.
See Also
Battlecruiser · Destroyer · Plasma Technology · Rocket Launcher · Combat Mechanics