Weapons Technology

Overview
Weapons Technology increases the attack power of all ships and defence structures. Each level adds 10% of base weapon strength. It is one of the three core combat researches alongside Shielding Technology and Armour Technology.
Base Stats
| Property | Value |
|---|---|
| Base cost | 800 Metal · 200 Crystal |
| Cost factor | 2× per level |
| Prerequisites | Research Lab level 4 |
Cost Table
| Level | Metal | Crystal |
|---|---|---|
| 1 | 800 | 200 |
| 2 | 1,600 | 400 |
| 5 | 12,800 | 3,200 |
| 10 | 409,600 | 102,400 |
| 15 | 13,107,200 | 3,276,800 |
Effect
where is Weapons Technology level.
Weapons Boost per Level
| Level | Multiplier |
|---|---|
| 5 | ×1.5 |
| 10 | ×2.0 |
| 15 | ×2.5 |
| 20 | ×3.0 |
Tips
Symmetric Arms Race
Weapons Technology is an offensive boost, but everyone levels it. The real advantage comes when you're ahead of your target by 2–3 levels.
Balance with Shield and Armour
In the combat simulator, having 10/10/10 (Weapons/Shield/Armour) is more effective than 15/5/5. Balanced research wins more battles.
Early Game Priority
Level 5 in all three combat techs before pushing further. This keeps you competitive against similarly-sized opponents.
See Also
Updated 16 May 2026