Farming
Farming is the practice of repeatedly raiding inactive or less-defended players for resources. Done well, farming contributes more resources than your mines and accelerates your account growth dramatically.
Identifying Targets
Inactive Players
- Grey username = inactive (no login in 7+ days)
- Fully inactive = no login in 28+ days (marked with 'i' or similar)
- Inactive players don't defend, don't recall, and their resources accumulate
Active Farming Targets
- Players significantly weaker than you (use points as rough guide)
- Players who repeatedly leave resources on their planets
- Players in your system or galaxy for fast flight times
The Scouting Process
- Send 5–10 Espionage Probes to target
- Read the report — look for:
- Resources significantly above storage capacity (overflow = unprotected)
- No fleet
- Weak or no defence
- Calculate if the loot justifies the attack
You need Espionage Technology 5 to see fleet and defence reliably. At lower levels your reports may be incomplete.
Calculating Profitability
For farming inactives, ship losses should be near zero. For active targets:
- Run the battle through a combat simulator first
- Factor in debris recovery 30% (based on universe settings) of losses become debris for Recyclers
Resource Loot Mechanics
When you win a battle:
- You can loot up to 50% of the target's stored resources
- Resources above storage capacity are fully lootable
- Exact loot = min(fleet cargo, available resources on planet)
Defenders should keep resources within their storage capacity to limit loss to 50%. Resources overflowing storage are fully exposed.
Optimising Farm Routes
Geographic Concentration
Focus on targets close to each other — minimise flight time between raids.
Chain Attacks
Launch attacks from your fleet's current position rather than recalling home. A fleet that just finished attacking planet A can immediately head to planet B.
Timing
- Most players check in once or twice a day
- Best farming windows: early morning and late night in your timezone when most players are offline
- Server time vs player timezone awareness helps identify when targets' resources have accumulated
Tips
Most servers have an inactive list or galaxy search. Sort by inactivity; those players never come back to defend.
Always send Recyclers after every raid. Even small debris fields from your own LF losses add up.
Repeated probes on active targets alert them. Scout once, attack quickly, or find a different target.
See Also
Combat Mechanics · Fleet Saving · Espionage Probe · Recycler · Espionage Technology