Solar Plant

Solar Plant

Overview

The Solar Plant converts sunlight into electricity. It is the primary energy source for early and mid-game planets. No fuel required — unlike the Fusion Reactor, it runs indefinitely at zero operating cost.

Base Stats

PropertyValue
Base cost75 Metal · 30 Crystal
Cost factor1.5× per level
Prerequisitesnone

Cost Formula

Cost(L)=75×1.5L1 Metal,30×1.5L1 Crystal\text{Cost}(L) = \left\lfloor 75 \times 1.5^{L-1} \right\rfloor \text{ Metal}, \quad \left\lfloor 30 \times 1.5^{L-1} \right\rfloor \text{ Crystal}

Cost Table

LevelMetalCrystal
17530
5379151
102,8831,153
1521,8948,757
20166,26266,505
251,262,558505,023
309,587,5523,835,021

Energy Production Formula

Energy(L)=20×L×1.1L\text{Energy}(L) = \left\lfloor 20 \times L \times 1.1^L \right\rfloor

Energy Table

LevelEnergy
122
5161
10519
151,329
203,007
256,349
3012,883

Tips

Always Keep Surplus

Build one Solar Plant level for every 2–3 mine levels. Running a deficit cuts all mine production — an energy surplus is never wasted.

Mid-Game Switch

Around Solar Plant level 16–20, the Fusion Reactor starts becoming more cost-efficient per energy unit, especially if you have a Deuterium Synthesizer on that planet.

Solar Satellites

Solar Satellites provide ~26 × (maxTemp/4 + 20) energy each and are cheap to build in bulk. Useful on hot inner planets where solar efficiency is high.

Solar Satellites Are Fragile

Unlike the Solar Plant, Solar Satellites can be destroyed in battle. Never rely on them as your sole energy source on a contested planet.

See Also

Fusion Reactor · Solar Satellite · Metal Mine · Crystal Mine · Deuterium Synthesizer

Updated 16 May 2026