Cruiser

The Cruiser is a mid-game powerhouse. Its rapid fire against Light Fighters (×6) makes it the best counter to fighter swarms. Fast, well-shielded, and versatile — Cruisers form the core of most mid-game fleets.
Base Stats
| Property | Value |
|---|---|
| Cost | 20,000 Metal · 7,000 Crystal · 2,000 Deuterium |
| Drive | Impulse Drive |
| Base speed | 15,000 |
| Cargo | 800 units |
| Fuel | 300 deuterium/hour |
| Base weapons | 400 |
| Base shield | 50 |
| Base hull | 27,000 |
| Prerequisites | Shipyard level 5 |
Requirements
- Shipyard level 5
- Impulse Drive level 4
- Ion Technology level 2
Combat Stats with Tech (W/S/A = 10)
| Stat | Base | At 10/10/10 |
|---|---|---|
| Weapons | 400 | 800 |
| Shield | 50 | 100 |
| Hull | 27,000 | 54,000 |
Rapid Fire
| Against | RF Value |
|---|---|
| Light Fighter | ×6 |
| Espionage Probe | ×5 |
| Solar Satellite | ×5 |
| Small Cargo | ×5 |
| Crawler | ×5 |
| Rocket Launcher | ×10 |
Takes rapid fire from: Battlecruiser (×4), Deathstar (×33), Pathfinder (×3)
Tips
With RF×6 against Light Fighters, a handful of Cruisers demolish thousands of LFs at virtually no cost. Always include Cruisers when attacking LF swarms.
Cruisers have the highest base speed of any combat ship. At high Impulse Drive levels they outrun even Battleships, enabling fast raid fleets.
The Cruiser has the best damage-per-resource ratio of all mid-game ships. It is the workhorse ship for most players from mid-game onward.
Battlecruisers have RF×4 against Cruisers. Large BC fleets will shred a Cruiser-heavy fleet.
See Also
Light Fighter · Battleship · Battlecruiser · Impulse Drive · Rapid Fire Table