Anti-Ballistic Missile
The Anti-Ballistic Missile (ABM) intercepts incoming Interplanetary Missiles (IPMs). Each ABM destroys one IPM at a 1:1 ratio before the IPMs reach your defences. ABMs are stored in the Missile Silo.
Base Stats
| Property | Value |
|---|---|
| Cost | 8,000 Metal · 2,000 Deuterium |
| Storage | Missile Silo (5 ABMs per level) |
| Prerequisites | Missile Silo level 2 |
Intercept Mechanics
When IPMs are incoming:
- ABMs are automatically launched to intercept
- Each ABM destroys exactly 1 IPM
- ABMs that intercept are consumed
- Any IPMs that exceed your ABM count reach your defences
Once an IPM is incoming, the intercept happens automatically. ABMs are consumed whether or not they successfully intercept.
Storage
The Missile Silo stores:
- 5 ABMs per Silo level
- 2 IPMs per Silo level
Tips
Always maintain a full stock of ABMs. IPM raids are cheap for the attacker and extremely effective if you have no ABMs.
Smart attackers probe your ABM count before launching IPMs. If they see 10 ABMs, they'll send 12+ IPMs to guarantee some get through.
The counter to IPM attacks is maintaining more ABMs than your opponent can reasonably send. Make building the Missile Silo to level 4+ a priority.
See Also
Interplanetary Missile · Missile Silo · Plasma Turret · Impulse Drive