Small Cargo

Small Cargo

Overview

The Small Cargo is the first transport ship available. It is the workhorse of early resource hauling and farming. At Impulse Drive level 5, it switches drives and nearly doubles its speed.

Base Stats

PropertyValue
Cost2,000 Metal · 2,000 Crystal
DriveCombustion Drive (upgrades to Impulse Drive at I-Drive 5)
Base speed5,000 (Combustion) → 10,000 (Impulse at I-Drive 5)
Cargo5,000 units
Fuel10 deuterium/hour
Base weapons5
Base shield10
Base hull4,000
PrerequisitesShipyard level 1

Requirements

Drive Upgrade

At Impulse Drive level 5, Small Cargos switch to Impulse Drive:

Speed=10000×(1+0.20×I)\text{Speed} = 10000 \times (1 + 0.20 \times I)
I-Drive LevelSpeed
510,000
714,000
1020,000

Rapid Fire

AgainstRF Value
Espionage Probe×5
Solar Satellite×5
Crawler×5

Takes rapid fire from: Heavy Fighter (×3), Battlecruiser (×3), Deathstar (×250)

Combat Useless

With 5 base attack, Small Cargos are entirely useless in combat. They will die to almost anything. Never send them without a proper combat escort.

Tips

Early Farming Essential

Send batches of 10–50 Small Cargos with your Light Fighter raiding fleets to haul back resources from inactive targets.

Impulse Drive Upgrade

Getting Impulse Drive to level 5 is a huge quality-of-life upgrade. Small Cargos suddenly travel at 10,000 base speed — almost as fast as combat ships.

Replace with Large Cargos

Once you can build Large Cargos, switch to them. 5,000 cargo over 25,000 cargo with similar speed is not worth the extra fleet slots.

See Also

Large Cargo · Combustion Drive · Impulse Drive · Farming

Updated 16 May 2026