Lifeform Research Guide
Lifeforms are a long-term investment. Build your core infrastructure first — Mines, Fusion Reactor, Robotics Factory, Shipyard, Research Lab, Nanite Factory — then commit resources to lifeform development.
Which Lifeform for Your Class?
The three non-Human lifeforms each sync with a player class. The table below gives the primary recommendation; the notes cover edge cases.
| Class | Primary LF | When to consider an alternative |
|---|---|---|
| Collector | Rock'tal | Always — perfect synergy with production bonuses |
| General | Mecha | Default for combat-focused accounts and slot 15 planets |
| General | Humans | If you have a solid economy and slot 8 planets; lab + fleet support scales better |
| Discoverer | Kaelesh | Pure expo focus — all 18 slots synergise with expeditions |
| Discoverer | Rock'tal (hybrid) | Any expo volume — pick Kaelesh expedition techs in slots 4, 5, 10, 11, 18; Rock'tal production techs everywhere else. Production funds your fleet and fuel costs |
| Discoverer | Humans | Also viable — research speed + production; weaker expo synergy than Kaelesh or Rock'tal hybrid |
Multi-planet strategy: You can run different lifeforms on different planets. A common approach is one production-focused planet (Rock'tal) and the rest matching your class lifeform.
Recommended Research Priority
Rock'tal (Collector / low-expo Discoverer)
Focus on percentage-based production bonuses — they compound with mine levels and speed upgrades.
| Priority | Slot | Research | Why |
|---|---|---|---|
| 1 | 1 | Volcanic Batteries | Energy production — enables higher mine levels |
| 2 | 6 | Geothermal Power Plants | Second energy boost, same tier |
| 3 | 2 | Acoustic Scanning | Crystal production |
| 4 | 3 | High Energy Pump Systems | Deuterium production |
| 5 | 5 | Magma-Powered Production | Boosts all three resources |
| 6 | 10 | Hardened Diamond Drill Heads | Metal production |
| 7 | 11 | Seismic Mining Technology | Crystal production |
| 8 | 12 | Magma-Powered Pump Systems | Deuterium production |
| 9 | 13 | Ion Crystal Modules | Large production factor bonus |
| 10 | 18 | Rock'tal Collector Enhancement | Collector class amplifier |
Slots 7–9 (Depth Sounding, Ion Crystal Enhancement, Improved Stellarator) have lower impact than the production chain. Rush the production slots first, come back to these later.
Mecha (General / combat-focused)
Prioritise ship overhauls for your main fleet composition, then cost reducers.
| Priority | Slot | Research | Why |
|---|---|---|---|
| 1 | 2 | Plasma Drive | Fleet speed empire-wide |
| 2 | 1 | Catalyser Technology | Deuterium savings on all flights |
| 3 | 3 | Efficiency Module | Flight cost reduction |
| 4 | 5 | Gen. Overhaul: Light Fighter | If you use LF in fleet compositions |
| 5 | 9 | Gen. Overhaul: Cruiser | Cruiser is a core General ship |
| 6 | 12 | Gen. Overhaul: Battleship | Battleship is a staple fleet ship |
| 7 | 14 | Gen. Overhaul: Battlecruiser | Strong for combat efficiency |
| 8 | 16 | Gen. Overhaul: Destroyer | High-level combat |
| 9 | 8 | Experimental Recycling Technology | Recycler efficiency — excellent ROI |
| 10 | 18 | Mechan General Enhancement | General class amplifier |
Slots 4, 6, 7 (Depot AI, Automated Transport Lines, Improved Drone AI) are low-impact for combat accounts. Research time reductions (slot 17) become worth it only at very high levels.
Kaelesh (Discoverer, 100+ expos/day)
Stack expedition bonuses — resource finds, DM finds, fleet finds, and phalanx range compound.
| Priority | Slot | Research | Why |
|---|---|---|---|
| 1 | 4 | Telekinetic Tractor Beam | Expo fleet finds +0.2%/lvl |
| 2 | 5 | Enhanced Sensor Technology | Expo resource finds +0.2%/lvl |
| 3 | 11 | Sixth Sense | More expo resource finds |
| 4 | 8 | Interplanetary Analysis Network | Phalanx range — great for active players |
| 5 | 15 | Gravitation Sensors | Expo DM finds +0.1%/lvl |
| 6 | 10 | Telekinetic Drive | Shorter expo round-trips = more expos |
| 7 | 1 | Heat Recovery | Passive flight cost reduction |
| 8 | 7 | Neuro-Interface | Research time reduction |
| 9 | 14 | Overclocking: Large Cargo | +1%/lvl — if you use LC in expos |
| 10 | 18 | Kaelesh Discoverer Enhancement | Discoverer class amplifier |
Humans (utility / alternative General / heavy-expo Discoverer)
Humans shine for research speed, civil fleet support, and storage. Their empire-wide research bonus scales well into the late game.
| Priority | Slot | Research | Why |
|---|---|---|---|
| 1 | 6 | Research AI | Research time reduction starts compounding early |
| 2 | 3 | Fusion Drives | Civil ship speed — faster coloniser, crawler, recycler |
| 3 | 11 | Improved Lab Technology | Further research time reduction (cap 99%) |
| 4 | 17 | Robot Assistants | −0.2%/lvl research time; biggest reduction in the tree |
| 5 | 2 | High-Performance Extractors | Production boost on all resources |
| 6 | 8 | Enhanced Production Technologies | More production boost |
| 7 | 5 | Orbital Den | Storage +4%/lvl — relevant for active traders |
| 8 | 1 | Intergalactic Envoys | Required to discover other lifeforms — level 1 early |
| 9 | 18 | Supercomputer | Astrophysics time reduction |
| 10 | 7 | High-Performance Terraformer | Terraformer cost reduction — useful mid-game expansion |
General Rules
- Percentage bonuses beat flat bonuses — they scale with your mines, speed upgrades, and existing tech levels.
- Research time reducers compound — at high levels, −0.2%/lvl from Robot Assistants saves weeks per year.
- Only overhaul ships you use — Mecha's General Overhaul chain is excellent, but only for ships in your fleet.
- Slot 18 is the class amplifier — always path toward it eventually; it multiplies your class officer bonus.
- You get to choose your slot — use artefacts to guarantee the specific tech you want (see artefacts).
All Research Slots — Reference Table
Tier 1 (Slots 1–6)
| # | Humans | Rock'tal | Mecha | Kaelesh |
|---|---|---|---|---|
| 1 | Intergalactic Envoys Discover species & gain EXP | Volcanic Batteries Energy Prod. +0.25%/lvl | Catalyser Technology Deut. Prod. +0.08%/lvl | Heat Recovery Flight costs −0.03%/lvl |
| 2 | High-Performance Extractors All Prod. +0.06%/lvl | Acoustic Scanning Crystal Prod. +0.08%/lvl | Plasma Drive All ship speed +0.2%/lvl | Sulphide Process Deut. Prod. +0.08%/lvl |
| 3 | Fusion Drives Civil ship speed +0.5%/lvl | High Energy Pump Systems Deut. Prod. +0.08%/lvl | Efficiency Module Flight costs −0.03%/lvl | Psionic Network Black Hole chance −0.05%/lvl |
| 4 | Stealth Field Generator Spy costs −0.1% / time −0.2% | Cargo Hold Expansion Civil ship cap. +0.4%/lvl | Depot AI Alliance Depot costs −0.1% / time −0.2% | Telekinetic Tractor Beam Expo fleet finds +0.2%/lvl |
| 5 | Orbital Den Storage capacity +4%/lvl | Magma-Powered Production All Prod. +0.08%/lvl | Gen. Overhaul: Light Fighter K-Tech/Speed/Cap. +0.3%/lvl | Enhanced Sensor Technology Expo resource finds +0.2%/lvl |
| 6 | Research AI Research time −0.1%/lvl | Geothermal Power Plants Energy Prod. +0.25%/lvl | Automated Transport Lines All Prod. +0.06%/lvl | Neuromodal Compressor Civil ship cap. +0.4%/lvl |
Tier 2 (Slots 7–12)
| # | Humans | Rock'tal | Mecha | Kaelesh |
|---|---|---|---|---|
| 7 | High-Performance Terraformer Costs −0.1% / time −0.2% | Depth Sounding Metal Prod. +0.06%/lvl | Improved Drone AI Spy costs −0.1% / time −0.2% | Neuro-Interface Research time −0.1%/lvl |
| 8 | Enhanced Production Technologies All Prod. +0.06%/lvl | Ion Crystal Enhancement K-Tech/Speed/Cap. +0.3%/lvl | Experimental Recycling Technology Recycler K-Tech/Speed/Cap. +1%/lvl | Interplanetary Analysis Network Phalanx range +0.6%/lvl |
| 9 | Light Fighter Mk II K-Tech/Speed/Cap. +0.3%/lvl | Improved Stellarator Plasma tech costs −0.15% / time −0.3% | Gen. Overhaul: Cruiser K-Tech/Speed/Cap. +0.3%/lvl | Overclocking: Heavy Fighter K-Tech/Speed/Cap. +0.3%/lvl |
| 10 | Cruiser Mk II K-Tech/Speed/Cap. +0.3%/lvl | Hardened Diamond Drill Heads Metal Prod. +0.08%/lvl | Slingshot Autopilot Return flight deut. −0.15%/lvl | Telekinetic Drive Expo round-trip −0.1%/lvl |
| 11 | Improved Lab Technology Research time −0.1%/lvl (cap 99%) | Seismic Mining Technology Crystal Prod. +0.08%/lvl | High-Temperature Superconductors Energy tech costs −0.1% / time −0.2% | Sixth Sense Expo resource finds +0.2%/lvl |
| 12 | Plasma Terraformer Costs −0.1% / time −0.2% | Magma-Powered Pump Systems Deut. Prod. +0.08%/lvl | Gen. Overhaul: Battleship K-Tech/Speed/Cap. +0.3%/lvl | Psychoharmoniser Production bonus +0.06%/lvl |
Tier 3 (Slots 13–18)
| # | Humans | Rock'tal | Mecha | Kaelesh |
|---|---|---|---|---|
| 13 | Low-Temperature Drives Spy probe costs −0.1% / time −0.2% | Ion Crystal Modules Prod. factor boost / Energy −0.1%/lvl | Artificial Swarm Intelligence All Prod. +0.06%/lvl | Efficient Swarm Intelligence Research time −0.1%/lvl |
| 14 | Bomber Mk II K-Tech/Speed/Cap. +0.3%/lvl | Optimised Silo Construction Silo costs −0.1% / time −0.2% | Gen. Overhaul: Battlecruiser K-Tech/Speed/Cap. +0.3%/lvl | Overclocking: Large Cargo K-Tech/Speed/Cap. +1%/lvl |
| 15 | Destroyer Mk II K-Tech/Speed/Cap. +0.3%/lvl | Diamond Energy Transmitter Energy tech costs −0.1% / time −0.2% | Gen. Overhaul: Bomber K-Tech/Speed/Cap. +0.3%/lvl | Gravitation Sensors Expo DM finds +0.1%/lvl |
| 16 | Battlecruiser Mk II K-Tech/Speed/Cap. +0.3%/lvl | Obsidian Shield Reinforcement Shield tech +0.5%/lvl | Gen. Overhaul: Destroyer K-Tech/Speed/Cap. +0.3%/lvl | Overclocking: Battleship K-Tech/Speed/Cap. +0.3%/lvl |
| 17 | Robot Assistants Research time −0.2%/lvl (cap 99%) | Rune Shields Shield tech costs −0.2% / time −0.2% | Experimental Weapons Technology Weapons tech costs −0.2% / time −0.2% | Psionic Shield Matrix Shield tech costs −0.2% / time −0.2% |
| 18 | Supercomputer Astro time −0.1%/lvl | Rock'tal Collector Enhancement Collector class bonus +0.2%/lvl | Mechan General Enhancement General class bonus +0.2%/lvl | Kaelesh Discoverer Enhancement Discoverer class bonus +0.2%/lvl |
Required Buildings to Unlock All Slots
Minimum building levels needed to have all 18 slots available. Costs from ogamehelper.wordpress.com.
Humans — 8,924,970,882 MSU
| Building | Level |
|---|---|
| Residential Sector | 74 |
| Biosphere Farm | 68 |
| Food Silo | 42 |
| Skyscraper | 29 |
| Biotech Lab | 27 |
| Academy of Sciences | 15 |
| Neuro-Calibration Centre | 10 |
Rock'tal — 10,649,887,816 MSU
| Building | Level |
|---|---|
| Crystal Farm | 78 |
| Meditation Enclave | 75 |
| Rune Forge | 16 |
| Oriktorium | 11 |
| Megalith | 10 |
| Mineral Research Centre | 5 |
Mecha — 7,700,685,543 MSU
| Building | Level |
|---|---|
| Fusion Cell Factory | 83 |
| Assembly Line | 72 |
| Chip Mass Production | 30 |
| Production Assembly Hall | 22 |
| Update Network | 14 |
| Quantum Computer Centre | 9 |
Kaelesh — 7,271,131,512 MSU
| Building | Level |
|---|---|
| Antimatter Condenser | 74 |
| Sanctuary | 72 |
| Chrysalis Accelerator | 40 |
| Psionic Modulator | 11 |
| Halls of Realisation | 13 |
| Antimatter Convector | 22 |
| Forum of Transcendence | 9 |
Detailed Build Paths
- Rock'tal Discoverer Build Path — phase-by-phase guide with population milestones and research order
See Also
Lifeforms Overview · Humans · Rock'tal · Mecha · Kaelesh · Formulas
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