Getting Started

Overview

This guide covers the first few weeks of a new OGame account — from your first planet to multiple colonies with a functional fleet.

Day 1 — Foundation

Build Order (Homeworld)

  1. Metal Mine 1 → 4
  2. Crystal Mine 1 → 2
  3. Solar Plant 1 → 3
  4. Metal Mine 5 → 7
  5. Crystal Mine 3 → 5
  6. Deuterium Synthesizer 1 → 3
  7. Robotics Factory 1 → 3
  8. Research Lab 1

First Research Priority

Energy Technology 1
→ Combustion Drive 2
→ Espionage Technology 2
→ Computer Technology 2
→ Impulse Drive 1

This unlocks Small Cargos and Espionage Probes.

Week 1 — First Raids

Scouting

  1. Build 5–10 Espionage Probes
  2. Scan neighbouring inactive players (grey name = inactive)
  3. Look for undefended planets with resources on the surface

Raiding

  1. Build 20–50 Light Fighters + 10 Small Cargos
  2. Attack inactives with resources showing
  3. Always check for defence — even basic Rocket Launchers can destroy your LFs
Inactive Players

Grey usernames indicate inactivity. Check them first — no online player will be watching their screen to recall their fleet.

Week 2 — First Colony

Research Path

Astrophysics 1 (requires Impulse 3 + Espionage 4)
→ Build Colony Ship
→ Colonise outer planet (slot 1215 for deut)

Colony Priority

  1. Metal Mine 1 → 10
  2. Crystal Mine 1 → 8
  3. Deuterium Synthesizer 1 → 8
  4. Solar Plant as needed
  5. Robotics Factory 1 → 5
  6. Shipyard 1 (optional on colony)

Week 3–4 — Fleet Expansion

Research Priority

Combustion Drive 6 (Large Cargo + Recycler)
→ Computer Technology 4 (more fleet slots)
→ Weapons/Shield/Armour 45 each
→ Impulse Drive 4 → Cruiser
→ Hyperspace Technology 3 → Battleship

Fleet Build

Core Principles

Always Fleet Save

If you go offline for more than 30 minutes with a valuable fleet, fleet save it. See Fleet Saving guide. Losing a fleet to a spy is the #1 beginner mistake.

Balance Your Mines

A common rule: Metal Mine = Crystal Mine + 3 levels = Deuterium Synthesizer + 5–7 levels. Adjust based on your universe's resource ratios.

Expand Fast

Each new colony doubles your income potential. Rush Astrophysics to 3 (2 colonies) as fast as possible.

Never Leave Resources Unprotected

Build Metal Storage, Crystal Storage, Deuterium Tank to protect your income. Raided resources are gone forever.

See Also

Farming · Fleet Saving · Combat Mechanics · Metal Mine · Astrophysics

Updated 16 May 2026