Skyscraper

Overview

The Skyscraper provides accommodation for numerous individuals. Each level increases the maximum number of Humans on the planet and the growth speed of all Human tiers.

Base Stats

PropertyValue
Base cost75,000 Metal · 20,000 Crystal · 25,000 Deuterium
Cost factor1.09×
Base energy consumption50
Energy factor1.02×

Cost Table

LevelMetalCrystalDeuterium
175,00020,00025,000
5529,350141,160176,450
101,628,925434,380542,975
153,934,1251,049,1001,311,375
208,701,5002,320,4002,900,500

Bonuses

BonusBase ValueFactor
Max population capacity1.501.00
All-tier growth speed1.501.00

Population capacity bonus(L)=L×1.50100=L×1.5%\text{Population capacity bonus}(L) = L \times \frac{1.50}{100} = L \times 1.5\%

Low Cost Factor

Like the Food Silo, the Skyscraper uses a 1.09× cost factor — very cheap to level repeatedly. Prioritise levelling it to unlock higher population caps before they become a bottleneck.

See Also

Overview · Residential Sector · Food Silo · Metropolis

Updated 16 May 2026